ARE WE HEADING TO A FUTURE WITHOUT PHYSICALITY & MASTERING ?

TVINGA is a family of digital artefacts created out of concrete. The artefacts are designed to be hard to master so to highlight how everyday devices are making things effortless and frictionless.

But what if we need that little friction ?

 

ALARM CLOCK ^

An alarm clock which in order to be turned off requires the user to choose between a long complex digital aid or lifting the clock itself. The whole system is designed to be uncomfortable: both the options are purposely hard to accomplish. The digital task increases its complexity each time it is solved.

You could master the digital motion over time but wouldn’t you rather just use force for a quick response? 

MOUSE ^

A computer mouse, It behaves as a regular mouse with the exception that, due to its weight it requires high levels of force and precision, and in order to be clicked the wooden surface has to be punched with force.

The shape and the weight of the mouse are designed to invite the user to use both his/her hands. Also, the shape purposely resembles the iconic little arrow which is the digital equivalent of the physical mouse.

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^ LIFT or  PLAY ^

^ MOVE  and  CLICK ^

 
 

QUALITIES

Both the devices are reinterpretations of everyday objects so to be easily relatable by any user. While the mouse focuses on highlighting the lack of force in our everyday life, the alarm clock wants the user to reflect on the choice of a digital interaction over a physical one, highlighting how sometimes the digital one is not always more effective.

 
 
 

DETAILS FOR TECHIES

The mouse is indeed a mouse, hacked by attaching the click button to an Arduino with a sensor that detects vibrations. When the vibration reaches a certain threshold the click button is triggered.

The alarm clock is made out of an handful of basic components, such as an LCD screen, buttons, leds, a rotary encoder and a buzzer. In order to detect when the device is lifted a light sensor is attached to the bottom. The digital task previously mentioned is a reinterpretation of the game whack a mole. One of the three LED is randomly turned on and the corresponding button has to be pressed within few seconds, if not, the whole game restarts and the alarm goes on. This sequence is repeated only 5 times at the beginning, but each time the game is solved an extra repetition is added.

LEARN MORE

Click here for more information about this critical design project. 

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TEAM MEMBERS:

William Doherty, Tommaso Laterza, Angelika Losko and Himanshu Rohilla